Related people/organizations
Yashwanth Iragattapu (designer)
Harpreet Sareen (thesis advisor)
Loretta Wolozin (thesis advisor)
Mattie Brice (thesis advisor)
Andrew Zornoza (thesis advisor)
Date
May 3 2020
Description
Muscle Sanctum is a visual interface system for novice fitness enthusiasts to learn about muscle workout exercises in a fun and effective manner. The project aims to gamify a routine experience such as working out and make it engaging for the users, leading to longer involvement with the experience. By making use of instructional design, game design, and user experience design principles, the project creates a holistic environment for such workouts to take place. Motion capture and depth-sensing technologies are used to recognize and compare body movements in real-time and provide necessary feedback to the user while performing. Unlike fat burning exercises, these workouts have to be performed with focus and at a much slower pace; hence this system debunks the common notion of fitness being an energy induced fast pace workout. The ultimate goal of this project is to give the users necessary training in order for them to advance to the weights and machines section in the gym.
Related Terms
Parsons Institutional Collections
Identifier
PC020402_2020_iragy021
Use Restrictions
http://rightsstatements.org/vocab/InC/1.0/
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