Duyen Luu Hai
May 21 2019
Augmented Reality (AR) applications built for handheld devices have the potential to achieve widespread adoption, thanks to the abundance of smartphones and the hardware capabilities to run AR. However, these applications still struggle in the creation phase, since designers and developers currently don’t have a shared language system and guidelines that they can follow to aid the collaborative design process.
This paper discusses Particle Design, a design framework created for handheld augmented reality (AR). First, it revisits the definition of handheld augmented reality and the factors that differentiate it from other types of augmented reality. Through a re-examination of terminology that has been used in design and mixed reality, I derive a taxonomy system that can be adopted by both designers, especially those with limited 3D experience, and developers. Then, through prototyping a handheld AR experience to test the taxonomy in practice, I generate a classification of interface layers in handheld augmented reality. Finally, I discuss how the understanding of taxonomy system and interface layers in handheld AR can be used in the design process of future handheld AR experiences.
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