(thesis advisor)Mark Stafford
(thesis advisor)David Carroll
(thesis advisor)Ernesto Klar
May 21 2019
“Dehuman’’ is a series of art installations tend to explore the weirdness and ambiguity between humans and machines interaction. This project meant to embrace the notion of the weirdness and erase the boundary between humans and machines. This piece was composed of several physical computing sculptures. Each of the sculpture represents a specific human body part, including eyes, nose, ear, and mouth also serves as a study of human beings‘ structures and mechanisms. These sculptures are functional machines without functionalities, and they are not design-product that aims to solve a specific problem. Instead, those sculptures are living entities powering and operating automatically, with the input provided by the surroundings and human beings. The presence of these sculptures should bear the meaning of anthropomorphism and leave audiences uneasy questions about the relationship between man and machine. The installation’s juxtaposition takes place in the exposure of electronic parts but also the resemblance to human beings.
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