(designer)Anthony Jesse Deen
(thesis advisor)Andrew Zornoza
May 21 2019
Project Crane is a design language for the 6DoF XR environment. It is a philosophy using volumetric interaction to build a robust and intuitive immersive experience. The project consists of 3 parts: a manifesto reviewing the XR as a media and the current design problems by 2019; pre-visualizations showcasing best practices in XR; a website documenting the in-depth contents as reference and instructions. Crane predicted that 6DoF and the hand-tracking system would be the standards for any XR devices at its “End-Game”.
Crane implements visuals, motions, and interactions synthesized from real-world objects with innovation and possibility from immersive space. Final pre-visualizations are motion graphics created with 3D rendering tool. Target audiences of Crane are other XR designers and tech enthusiasts, who would benefit from this project to grasp the state of XR in 2019 and gain new insights in designing and building interactions and interfaces for the “End Game”.
Ke Ding. Project Crane.
May 21 2019. Parsons School of Design MFA Design and Technology program theses; 2019. New School Archives and Special Collections Digital Archive
. Web. 15 Oct 2019
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