Mario Arnold Dcunha
(thesis advisor)Louisa Campbell
(thesis advisor)Jesse Alexander Madden Harding
(thesis advisor)Anna Harsanyi
May 21 2019
PAL is a collaborative mobile game played between two strangers from different locations within a local radius, with its main interactions guiding the users away from the 'touch of the screen.' It is an experiment that generates an emotion of fleeting intimacy between the unknown players, to demonstrate a larger narrative - a reminder to be observant and appreciate the simple joys of life.
It manifests an innate character to prompt its user, as a reminder to look outwards from the digital space of the product and appreciate the outside, actual world, that is marred with interactions devoid of emotion. In turn, it makes a commentary on how we should attempt to break our digital bubbles and personal walls and be more cognizant of social forms around us. It is a critique of how we could better interact with the gadgets at our disposal without trading it for what makes us human.
The Hindi title पल pronounced as 'ple' in 'purple,' means 'moment.' Together, with another pal, these strangers will explore the small moments of life.
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