The New School Archives Digital Collections

Parsons School of Design MFA Design and Technology program theses2018 MFA Design and Technology program theses ➔ Clash

Thesis


Related people/organizations

Yuchen Huang (designer)
Anthony Jesse Deen (thesis advisor)
Andrew Zornoza (thesis advisor)
Jesse Alexander Madden Harding (thesis advisor)
Chris Prentice (thesis advisor)

Date

May 17 2018

Description

Gaming is an experience that exposes the player to conflicts all the time. When playing a game, players are always trying to make the best decisions to approach the goal. It reflects how our lives are like. However, in most war games, players are taught to fight and conquer even though they don’t usually know why. This kind of gaming experience encourages the player to deal with conflicts more arbitrarily. When they have different opinions with others, they easily feel that they need to convince and to argue with others. Is that the right way to live our lives? No. People should try more to understand why someone would argue the other way. When someone is a sexist, I want to understand why they would think so rather than yell at them and say they are wrong; When someone is questioning the government, I want to know what makes them feel that way and why did the government make certain decisions. Instead of getting mad and flipping out, I believe that calmly thinking about others can lead to a better and peaceful world. Clash is a game that encourages the player to think differently. besides fighting, the player will be given more options when they’re constantly facing conflicts. It is a game designed for young adults. Through Clash, I want the players to know that it is very important to hear and being aggressive can cause nothing but more conflicts. In the game, the player will play as the president of a country. Clash is written in Unity and it. can be played on mobile devices or a computer. By playing Clash, the player can go through stories happening during their presidency and find the best way to make reactions. Throughout the project, I interviewed some professionals, iterated the game for several times and done multiple play tests. The goal of Clash is to reveal to the players the power of understanding along with having an enjoyable gaming experience. Clash also has a lot of potential in the future when the game can show the players real-time stories so they can feel more involved. Also, Clash can be translated into an online game that players can interact with each other as different countries. ABSTRACT

Identifier

PC020402_2018_huany918

Citation

Yuchen Huang. Clash. May 17 2018. Parsons School of Design MFA Design and Technology program theses; 2018 MFA Design and Technology program theses. New School Archives and Special Collections Digital Archive. Web. 20 Jul 2019.

Use Restrictions

http://rightsstatements.org/vocab/InC/1.0/ 




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