(thesis advisor)John Sharp
(thesis advisor)Ethan Silverman
(thesis advisor)Mark Stafford
May 17 2018
This document describes a game that I’ve created to hopefully enable users to reflect the amount of stress in their lives. Having an overwhelming lifestyle has become a norm in today’s society because of time pressures, rising competitiveness, and technology dependency. Many of us became human doings instead of human beings and it’s causing so much stress especially in the professional life. We’re working to achieve things faster and faster and there are no signs of stopping. There is even a word in Japanese called "Karoshi" which means working to death and my question is do we have to be that stressful? Being interested in using games as a tool to generate thought through interactions, this document will explain the research, the experiments, and user testing that created the game “Stress Express.” The experience of fun in games has made players understand stress in a new light and this allows future iterations to make people overcome the overwhelming lifestyle.
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