(thesis advisor)Mattie Brice
(thesis advisor)Paul Frank Mallon
May 4 2017
Santak is a 2D puzzle-platforming video game about getting weaker over the course of the experience rather than getting stronger. The player begins the game at full strength, but as they play, they lose abilities and weapons one by one. Players must navigate through a level multiple times while trying to adapt to an ever shrinking arsenal of abilities. On the first run through, the player can literally just fly through the world. But as the game goes on, the player must rely more on well executed game mechanics and puzzle solving rather than the tools provided to the player by the game. Santak explores themes such as depression, social anxiety, and a person's own inner critic and asks what it truly means to “beat” a video game.
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