(thesis advisor)Edward Jefferson
(thesis advisor)Kate Sicchio
(thesis advisor)Andrew Zornoza
(thesis advisor)Geyao Zhang
May 11 2016
I’m designing a multiplayer asymmetric VR game to blend non-VR mechanism and VR mechanism into one game in order to provide equally immersive gaming experiences for players with and without VR headsets at the same time. As we all know, most of the VR games are designed to be exclusive to one person at a time. My thesis is about bringing people together, with or without VR headsets, and sharing the remarkable emotions and experiences. My thesis is a collaborative multiplayer “puzzle” game. The primary player experiences the game through a VR headset while the secondary players interact with the game using different devices like laptops, mobile phones, iPads. Different players have different gameplay experiences. They must cooperate with each other verbally to win the game and advance through multiple levels. My target audience is interested in new VR experience and group gameplay and this game has the potential to be a party game or a team building. My user tests (such as game jam, play tech and user testing at the point in the Bronx) shows that young people like middle school and college students enjoy this game more.
Geyao Zhang. A Journey to hangover land.
May 11 2016. Parsons School of Design MFA Design and Technology program theses; 2016. New School Archives and Special Collections Digital Archive
. Web. 20 Oct 2019
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