The New School Archives Digital Collections

Parsons School of Design MFA Design and Technology program theses2016 ➔ Diametric

Thesis


Related people/organizations

John Sharp (thesis advisor)
Jesse Alexander Madden Harding (thesis advisor)
Chris Prentice (thesis advisor)
Louisa Campbell (thesis advisor)
Miri Park (designer)

Date

May 12 2016

Description

Merging the narrative ability of comics and the exploratory potential of games, Diametric offers an interactive experience in which shifting geometric perspectives present interwoven stories of characters that live in close yet divergent realities. Diametric investigates the formal boundaries and conventions of comics, games, and interactive storytelling and explores oscillations between personal and interpersonal identity, as experienced through nonlinear temporal progressions. Shifting between three-dimensional and two-dimensional viewpoints, Diametric is a one player, multiple protagonist game that shifts between characters. The characters are designed as allegorical representations of the two modalities of being, as outlined in Martin Heidegger’s Being and Time; the first mode is immersed in the relationships of its surrounding society, the inauthentic being, and the second is isolated, anxious, and bare, the authentic being . The formal qualities of the piece stem from an interest in the visual language of comics, and respond to Scott McCloud’s hypothesis on the potential of comics in the infinite canvas of the digital screen . The story in Diametric takes the shape of a three-dimensional comic that unfolds on multiple planes, flowing in a non-linear progression that expands along the x, y, and z axis, and revealing complex spatial and temporal structures. Diametric aims to add to a breadth of experimentation in the realms of digital comics and games as mediums for conveying artistic and intellectual depth, to create an experience that is both playful and pensive. As a game, Diametric takes elements of adventure, puzzle, narrative, and platformer genres, to create interactions of shifting perspectives, traversing spaces of puzzling systems, and piecing together relationships between disparate parts, forming a story in the player’s mind.

Identifier

PC020402_2016_parkm223

Citation

Miri Park. Diametric. May 12 2016. Parsons School of Design MFA Design and Technology program theses; 2016. New School Archives and Special Collections Digital Archive. Web. 22 Sep 2019.

Use Restrictions

http://rightsstatements.org/vocab/InC/1.0/ 




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