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Parsons School of Design MFA Design and Technology program theses2016 ➔ HotDate

Thesis


Related people/organizations

David Carroll (thesis advisor)
Scott Pobiner (thesis advisor)
Xue Feng (designer)
Eliana Feng (designer)

Date

May 10 2016

Description

The key to solving the love equation, HotDate is a question game that focuses upon the critical aspects of social behavior and communication that drives human attachment. It is designed to be an extension and enhancement of current dating technologies. By reusing online matchmaking data - i.e OkCupid compatibility questions, HotDate helps online daters continue the chemistry established by online trust proxies onto a real life situation, or more simply, the first date. HotDate responds to the problem that on the one hand, the so-called online “dating” platforms do not facilitate actual dates; on the other hand, the online trust proxies that have been used to help establish perceived affinity between two online daters in the first place, do not carry into an actual date. The hypothesis is that because online trust proxies are abstract, there is a higher probability that online daters would experience trouble establishing connection on a first date. HotDate proposes to mitigate the risks of ‘bad date” experiences, and help online daters establish better rapport on a first date. Inspired by 36 Questions to Fall In Love, HotDate is also intended to open a discussion about the reality of love, and love and technology.

Identifier

PC020402_2016_fengx240

Use Restrictions

http://rightsstatements.org/vocab/InC/1.0/ 




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