(thesis advisor)Dylan Spencer Kleber Shad
(thesis advisor)William Ray
(thesis advisor)Patrick Mooney
(designer)Parsons the New School for Design. Design & Technology Dept.
May 13 2015
Designer's statement: Tabletop role-playing games represent a unique form of interactive narrative in which players propose actions to a Gamemaster (GM), who adjudicates the results of dice roles and serves as a primary narrator. Because the GM acts as an interpreter for the RPG's ruleset, players have the freedom to explore any aspect of the ongoing story (campaign)â€”they are not limited to a number of proscribed actions, as is the case in most digital games. However, because the relationship between player and GM is by necessity local (i.e. a handful of players sitting around a table), this method of interaction is typically small-scale. This project proposes a supplemental ruleset for such RPGs, a new model that allows for multiple distinct playgroups to join in a single campaign. Under the premise of an ongoing metafictional environmentâ€”a kind of shared world inhabited by many different player charactersâ€”GMs will be able to engage with a larger collaborative narrative. This will be accomplished ultimately by using a web-based service that tracks campaign details (such as enemies, locations, and events), so that player actions can be recorded and lead to persistent change in the game-world.
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