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Parsons School of Design MFA Design and Technology program theses2015 ➔ PxVx


Related people/organizations

Sven Travis (thesis advisor)
Loretta Wolozin (thesis advisor)
Louisa Campbell (thesis advisor)
Daniel Mastretta Jimenez (designer)
Parsons the New School for Design. Design & Technology Dept. (sponsoring body)


May 11 2015


Designer's statement: PxVx is a computer software that reads pixel graphics and turns them into 3d objects based on six orthographic faces (top, left, right, front, back and bottom). Its investigation questions the effectiveness and power of "retro aesthetics" and nostalgia using video game sprites as building blocks for three dimensional objects that live in the line between the glitch, the real and the virtual world. My thesis project comprises a program that grabs 2d pixel graphics from pre-3d era videogames and composes three dimensional objects that have volume and scale. These objects live in the world of possibility and float between the virtual and the real. Once they are separated from their original form they find new mediums to become relevant; these objects, once given context, create a new digital or/and artistic pieces that live in the current century, although they bring a reminiscence of the past. The process to create the software involved coming up with a method to easily obtain the images, pass them through the software and deliver them as 3d universal format assets to be used in other projects, such as animations, movies, illustrations, 3d sculptures, and even new games. This project believes other artists can benefit from the generation of these assets and delivers a portable, standalone version of the app as well as a few personal illustrations and sculptures that exemplify the use of the software and the resulting assets.



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