(thesis advisor)Chris Prentice
(thesis advisor)Julie Huynh
(designer)Parsons the New School for Design. Design & Technology Dept.
May 13 2015
Designer's statement: A re-creation and resolution with sleep paralysis in a virtual reality experience, Anamorphic Agency is inspired by my personal journey. As a sleep paralysis sufferer, guiding the process to align with the mechanics of the reality into the experience is as significant as the outcome of the product. Evolving into a method of self-therapeutic exploration, the creation and implementation to share the occurrence with the user aims to modify the approach on designing simulations. This process alters the design input and development to create a realistic feel of emotions through interactions. Although Anamorphic Agency could be implemented with a standard linear storyline of my experience, virtual reality allows a dynamic interface keyed towards interactions a restricted in three-dimensional form. Inspired by the childhood trauma of sleep paralysis, Anamorphic Agency encompasses the process of my therapeutic exploration with the creation and implementation shared with users. As sleep paralysis afflictions increased during my youth, I found a method of waking myself up through concentrating on specific objects, so the objective in Anamorphic Agency is to teach the user to focus based on the feedback given through the visuals and physicality of the project. Utilizing the technological tools of a virtual reality headset, a brainwave reader, and an inflatable suit, the control elements are mapped through the userâ€™s incoming brainwave data to translate the experience of concentrating to wake oneself from sleep paralysis. Anamorphic Agency approaches designing simulations by recreating disempowering experiences into empowering experiences through gameplay elements.
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