The New School Archives Digital Collections

Parsons School of Design MFA Design and Technology program theses2015 ➔ Splitting

Thesis


Related people/organizations

Nicholas Fortugno (thesis advisor)
Chris Prentice (thesis advisor)
Alec Dawson (designer)
Parsons the New School for Design. Design & Technology Dept. (sponsoring body)

Date

May 13 2015

Description

Designer's statement: Splitting, a narrative game, critiques our methods of devaluation and idealization. These defense mechanisms, used to soften our reality, prevent individuals from accepting their true reality. Splitting allows players to reflect on their perception of reality, with and without such methods. Those closest to us are ideal targets for our idealization. A child’s relationship with their parents continuously presents situations where idealization occurs. In Splitting, William relives conflicting situations of his upbringing. Delving into topics such as alcoholism and infidelity, Splitting aims not to label good and evil, but rather allow the player to find the space in between. There is no black, there is no white. All we have is grey. Splitting exists on these principles. Context is reality. Without acknowledging context, we actively attempt to live in a false reality. Accepting reality, living in the truth, allows for fulfillment.

Identifier

PC020402_2015_dawsa325

Citation

Alec Dawson. Splitting. May 13 2015. Parsons School of Design MFA Design and Technology program theses; 2015. New School Archives and Special Collections Digital Archive. Web. 20 Sep 2019.

Use Restrictions

http://rightsstatements.org/vocab/InC/1.0/ 




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