(thesis advisor)Louisa Campbell
(thesis advisor)Colleen Macklin
(thesis advisor)Barbara Morris
(thesis advisor)Lucille Morcos
(designer)Parsons the New School for Design. Design & Technology Dept.
May 11 2015
Designer's statement: Planet Pilfer is a two player, cooperative, mixed reality video game. The game was originally designed in order to look at whether or not traditional physical games, like pinball and maze games, could be integrated with more modern video games of today in a somewhat seamless way. It is unique because this is not a medium that most developers have gone after and the ones who have gone after it have stopped halfway of making a truly integrated game. Planet Pilfer, after a process of coding a physical computing, looks to bridge the gap between the digital and physical world, as well as allow players a new perspective on the world of video games. Much like the rising trend with VR, this will provide new feedback in a market that relies on being able to accurately pinpoint their target market and how they will react to a product. The goal of this game is to look at the two mediums, the physical and the digital, and how they interact with each other. More importantly, the goal is to look at how the people who are playing this game interact with each other as they are playing. There is a certain amount of dependency in this game that is not present in many others and that adds a new element to the player interaction. After looking at several different relationships that spring up among people who play video games, and how they interact with each other, this game was created to explore a new type of player dynamic where two people can play separate games, together, on different platforms, and still be working as a single unit. It will also be used to look and see how video games, even if it is a unique type, involve more of a social element depending on what the role of each player is.
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