The New School Archives Digital Collections

Parsons School of Design MFA Design and Technology program theses2010 ➔ Byte_Reuse

Thesis


Related people/organizations

Seung Kang (designer)
Marko Tandefelt (thesis advisor)
Loretta Wolozin (thesis advisor)
David Carroll (thesis advisor)
Chris Prentice (thesis advisor)

Date

2010

Description

The objective of Byte_Reuse is to create a user-generated mobile game by reusing digital data. The main focus of this project is to introduce a new perception of looking at digital data we produce, and to develop a user-centered game that gives players an active role in playing the game. It also explores how user-generated game can create more engaging game experience, and how incorporating everyday activities such as taking pictures and sending text messages can extend the boundary of the gameplay. In developing a game, text messages are chosen as source data, because sending and receiving SMS messages became part of our everyday life. I think my project could be particularly good value to game designers and developers, because they can benefit from the idea of reusing existing data when they make game engines. This idea could open up the possibility of how reusing existing data can be taken in mobile game design.

Identifier

PC020402_2010_skang

Citation

Seung Kang. Byte_Reuse. 2010. Parsons School of Design MFA Design and Technology program theses; 2010. New School Archives and Special Collections Digital Archive. Web. 18 Sep 2019.

Use Restrictions

http://rightsstatements.org/vocab/InC/1.0/  


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