The New School Archives Digital Collections

Parsons School of Design MFA Design and Technology program theses2007 ➔ The Process Making of a 3D Modeled Comic Book


Related people/organizations

Dustin Smither (designer)
John R. Jones (thesis advisor)
David Benjamin Kanter (thesis advisor)
Chris Prentice (thesis advisor)
Nino Mendolia (thesis advisor)




Though the comic book industry has used digital art to enhance comic book illustrations and to create a visual composition that approaches photo-realism, it has failed to utilize 3D modeling software. Traditional illustration is a faster and more cost effective method of developing comic book art than 3D modeling. However; 3D modeling software, such as 3D Studio Max or Maya can create highly detailed and photorealistic visual compositions not possible through traditional illustration and should not be overlooked as a possible tool for visual expression in comic book art. This project explores the process of adapting 3D modeling software into the visual composition of a comic book by combining conventions of traditional 2D illustration, processes of 3D character and setting modeling, and lighting and framing methods of cinematography. The goal is to develop a reusable process for modelers and illustrators to create 3D modeled comics for print publication.




Dustin Smither. The Process Making of a 3D Modeled Comic Book. 2007. Parsons School of Design MFA Design and Technology program theses; 2007. New School Archives and Special Collections Digital Archive. Web. 17 Oct 2019.

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