Chang B. Park
(thesis advisor)Colleen Macklin
Creating an intangible place where more than two people can interact was my main interest for this game project. The prototype was designed to be played by two people who will compete to capture opponent player's pieces. The game ends when the board is filled with the pieces, and whoever captures the most pieces wins the game."
Chang B. Park. Game Environment as a Communicational Space.
2001. Parsons School of Design MFA Design and Technology program theses; 2001 . New School Archives and Special Collections Digital Archive
. Web. 20 Sep 2019
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