(thesis advisor)Louisa Campbell
(thesis advisor)Anthony Jesse Deen
(thesis advisor)Andrew Zornoza
(thesis advisor)Hang Ye
(designer)Parsons the New School for Design. Design & Technology Dept.
May 9 2015
Recursion is a Virtual reality game that uses an Oculus rift as a visual output and a 3D printed physical interface as a controller.
The title recursion refers to The experience I want to create in the game, which is the feeling of being inside the controller. Player can see the room he is in from the Oculus. The orientation of the cubic controller mirrors the orientation of the space in the game. So when the controller is rotated the room in the game space will also rotate. Player is challenged to explore the game through this interplay. The main mechanic of the game is manipulating the orientation of the space to go over obstacles in each scene.
The narration of the game is that the player is trapped in a recursive virtual space, and you have to collect the golden flags in each scene to escape from the virtuality.
The enclosure of the game controller is 3d printed. There is an IMU board inside it collecting the orientation data of the cube and send it through Xbee to a receiver on the computer side.
Hang Ye. Recursion.
May 9 2015. Parsons School of Design MFA Design and Technology program theses; 2015 MFA Design and Technology program theses. New School Archives and Special Collections Digital Archive
. Web. 23 May 2019
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